Closed Beta and Demo Adjustments


Greetings delvers,

In today's news we'll talk about the upcoming Closed Beta, changing the Demo scope, and some key development updates.

Adjustments to the Demo

Currently, the Delven Demo is fully featured, encompassing all the game aspects that we've implemented so far. However, considering our plan to eventually monetize the game, this fully accessible model can't be sustained indefinitely. Thus, we're introducing some restrictions to the demo, effective from next Friday (June 23, 2023):

  • Monsters will be restricted to spawn only within a certain region.
  • Rare biomes (Permafrost, Mineral Caves) won't spawn.
  • Existing cells will remain unaffected.

The size of the region will be approximatelly 100 cells deep and ±100 cells on either side. We believe this size is adequate for players to grasp the essence of the game, without revealing the complete experience.

Join Our Closed Beta

What if you're one of our dedicated players who've achieved depths of 100, 200, or even 1000 and yearn for more?

We invite you to participate in our Closed Beta! Subscribe to our Newsletter to be alerted when the Closed Beta is launched and to receive updates about new features in development.

As a token of appreciation for your participation, we ask you to share your feedback via email at info@delven.org or on our Discord channel. Your input is greatly valued!

Updates to the demo

General

  • Itemized companions now have separate "contract" icons to indicate that they are not hired yet.
  • Worker indicators on the field now use the worker icon. They get more visible on low zoom levels.
  • If you ever zoom out too much and get lost, there is now an arrow indicating where your base is.
  • Revamped the UI of the initial area: new art for the sky with parallax, rocks instead of pines, and grass!
  • While using Arc, players must now select a unit, not its shadow.
  • In response to concerns about intimidating level 20-30 monsters encountered early on, we've revised the max monster level from 200 to 50, to better align with mercenary levels. This is a purely cosmetic change, the scaling is the same as before.

Balance

  • Elementalist: To help new players understand the Frost Shield mechanic, one of the initial nodes now includes Frost Shield regeneration.
  • Elementalist: Frost Blink is now available from the start, with Mana Field shifting to level 7, instead of 10.
  • Upon exploration of the first area, Aksauth Dust and Sticky Rope are now accessible at all Sawmills.
  • Upon first exploration of a Mineral Caves area, the Bruckdot Frame will be unlocked at all Forges.

Thank you for your continous support!

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