"Enchanting" update is out!


Hello fellow delvers,

We're thrilled to unveil the "Enchanting" update, a blend of magic, competition, and enhancements! Gear up for a more personalized adventure and challenge yourself against fellow players.

🌟 Step into the captivating realm of Enchanting. It's not just about having gear; it's about making it truly yours. Reroll, add, or remove modifiers, and define your legend.

🏆 Rise to the occasion with our all-new Leaderboards. Show the world your prowess, compete with the best, and etch your name among the stars!

Read more details below. Wishlist the game on Steam!

Enchanting System

Enchanting allows players to modify gear items by rerolling, adding, or removing modifiers.

  • First, build a Research Laboratory in the Fungal Caverns: 
  • After that, research and construct an Enchanting Device: 
  • Obtain Enchanting OrbsHorned Orb  and Crystal Orb , which allow to roll 2 and 3 modifiers respectively, can be crafted in large quantities. In contrast, more powerful orbs can only be obtained from monsters.
  • Start Enchanting!

           

  • Target specific modifiers using Shards 
  • These shards can be obtained by disassembling gear items and companion contracts. The higher the item's tier, the more shards you receive.

Leaderboards

A new system enables players to compete for the top spot in various categories.

Other Features

  • Scrolls of Regret: disassembling certain companion contracts gives Scrolls of Regrets. Players can now refund skill tree points using these scrolls.
  • Item Locking: Secure your gear against unwanted disassembling or enchanting.
  • Monsters' item drops are now visually represented on the battlefield.
  • Auto-Battle behavior of Elementalists has been significantly improved:
    • Each unit decides what to do just before its turn, preventing situations where a target unit has moved closer, but the Elementalist still executes the previously planned Frost Blink.
    • Upon using Frost Blink, the unit now avoids damaging ground zones, such as Poison Clouds or Lightning Fields.
    • If positioned within a harmful Lightning Field, the unit will blink out of the affected area.
    • When casting Flame Burst or Mana Field, the unit now selects targets based on maximizing impact on allies and enemies.
    • If Frost Blink occupies the first slot:
      • Given Noble Sacrifice is allocated, the unit will attempt to cover as many allies as possible.
      • Otherwise, it will move towards the enemy unit with the most life, increasing the chances that enemy attacks target this unit.

Balance changes

Monsters

  • Increased monster density at low depths.
  • Defeating a monster group no longer automatically captures rare biomes such as Permafrost or Mineral Caves.
  • Defeating a monster group does not capture nearby cells occupied by other monsters.
  • Defeat or retreat from a monster battle now triggers a recovery cooldown. This cooldown time is proportional to the total monster power.
  • Rare biome monsters have an expanded area capture radius upon defeat.
  • Reduced drop/exp bonuses for tougher monsters.
  • Scorpions and Evil Trees now drop resources with a significantly higher chance (maintaining the same expected value).
  • Mifumu's projectiles now deal more damage.
  • Boulderspawn's Stone Rain now has reduced radius but increased stone count.

Items

  • New wand base types have been added that feature Chaos damage.
  • Base modifiers of "Amulet of Elements", "Ring of Space", "Ring of Lingering", "Ring of Precision" and "Ring of Spread" have been increased.
  • Common biome monsters may drop specific gear types (e.g., Murkflayers might drop a random ring).
  • Added a few additional modifiers to weapons so they are harder and more interesting to roll.

Crafting and Exploration

  • Reduced Stregon Fiber required for a rope from 10 to 4. Significantly increased Stregon Fiber drop from Murkflayers.
  • Growing plangs on a Farm now requires 5x longer processing time, but yields 5x the produce. The amount of produced seeds is decreased.
  • The Underground Farm recipe is initially not available and can be unlocked by constructing a Farm. It allows growing Aadibrosse and Stregon in Soil now.
  • Reduced the amount of Ancient Tooth obtained from exploration.
  • Made Brucdot-Coated Stems cheaper to craft.
  • Made expoloration cost and natural resources scaling quardatic instead of exponential.

Elementalist

  • Plasma Breath: Mana cost increased by 50% and damage-over-time effect slightly amplified.
  • Mind Over Matter: The proportion of damage absorbed by mana increased from 30% to 40%.
  • The Sudden Death keystone now reduces Frost Shield recovery by 50%, instead of nullifying it.
  • Buffed numeric values across the skill tree.

Companions

  • Base companion bonuses enhanced for uniqueness and distinction. Random companion bonuses got more significant.
  • Experience penalties introduced for higher tier companions.
  • Companion contract drop rate has been reduced.

Interface

  • New interface for actions in the selected area. Everything is shown directly on the field now, close to the selected area.
  • Recipe library: discovered recipes are now shown at the bottom of the screen. Individual categories like "Plants" or "Buildings" can be collapsed.
  • Added a standalone "Skill Tree" page that allows to plan/share a skill tree. The "Copy" button in the companion skill tree window now copies a URL to that page.
  • Depth and monster level drop thresholds are now shown in the interface.
  • Added an explanation about the auto-battle behavior.
  • Modifier tiers are now displayed in the UI.
  • Cracks are more visible on dark biomes now.
  • Companion contracts now have different colors depending on their tier. They are sorted by tier in the warehouse window.
  • Added a custom cursor image.
  • Added the idle/free status of workers in the picker popup.
  • Added displaying the maximum reached depth in the top panel.
  • Added displaying gear and contract drop chances in the monster tooltip.
  • Added displaying the depth to get the next worker slot to the "max worker count" tooltip. Added a notification on obtaining a new worker slot.
  • Added a new UI control to adjust battle speed, up to 4x.
  • Added a new UI control for toggling between auto and manual modes during battle.
  • The area tooltip now displays the horizontal distance from the starting area.
  • Recipe requirements, such as necessary buildings, biomes, or worker dependencies, are now shown in the tooltip.

Leave a comment

Log in with itch.io to leave a comment.